![]() The patch implelemts hardware pointer, that im pretty sure they circumvent using either Windows APIīG2, PS:T,IceW,IceW II, all of them are OpenGL, and I have all of them working on my crappy 945 chipset on an old laptop (4:3 screen) that I use to play such games.Īlso I have all SiperWeb Software RPGs running there no problems, that are opengl ports from Mac DirectX may take a lot longer to do than 'a month or two' No matter how hard Beamdog or the community tries to circumvent the problem it is the poor Intel drivers that are responsible so it may not be fixable. ![]() It's the biggest reason this game is still alive, all these years later.īecause of the poor support for OpenGL on Intel solutions I fear that the only thing they can do is impement DirectX. Both polite, interactive, persistent and constructive. ![]() One of the great things about BG is that it has the single best community I've ever seen in a game. ![]() And because of this I'm pretty sure that either they will find a workaround in a month or two, or the community will solve this. ![]()
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